It isn’t particularly difficult, just sort of tedious. Isaac: I’ve been cherry-picking the NEON PHASE work back to the Isaac HD codebase. Now that I’ve finally registered an account on itch.io, I’ve been putting our previous little games on it, which takes a surprising amount of effort to do well. I’ve also been putting some effort into re-revamping my list of work, since right now it’s largely a wall of text. Making slow progress.īlog: I wrote the traditional birthday post and the aforementioned post about NEON PHASE. The video game is NEON PHASE and I wrote about it and it’s pretty cool.īetween that and our hellcats, I’ve been sleeping terribly again, so things are currently a bit of a slog. Oh boy!Īs is tradition, I skipped a week because I was busy making a video game with Mel. Plus I have other not-time-critical-but-really-needs-doing stuff to do. Plus I have other time-critical stuff to do. Not happy with it yet, but it’s getting somewhere, gradually. I have no idea when this is going to get done, though I’ve got a mountain of work to do in February.īlog: I started redesigning and merging my projects page with the landing page for this domain to make a more useful index of work I’ve done. Veekun: I did some actual work - I have abilities ripped to YAML and a script that successfully loads them into the database, and I’ve taken a stab at items. I wrote down “fixed %”? What does that even mean?Īrt: I tried drawing some things and they did not come out as well as I wanted. One or two are still lingering, and I don’t want to make a ton of releases just for bugfixes. Neon: I fixed a bunch of bugs but didn’t cut a new release yet, oops. We’ve both already started on the art for our respective games, and we’ve been doing some planning as well. (The concept is NSFW, but the landing page is not.) I have two separate ideas I want to pursue, plus Mel is doing their own game and will need my help to put it together, so I have a very busy month ahead. It was such a smashing success that I also put together Strawberry Jam, a month-long game jam for making horny games, whatever that means. There’s some pretty cool stuff in there, and I’m still amazed that much of it exists just because I said “hey let’s make some video games”. I dumped thoughts on the games in a Twitter thread, or you can browse through them yourself. Games: I finally finished playing through all the games submitted to GAMES MADE QUICK?, which took an incredibly long time, oh no. Isaac: I finished porting NEON PHASE changes over to the Isaac’s Descent codebase, which is great! Now the only major blocker for a little tech demo is redoing the music ( argh). I feel a little bit like life is disintegrating into chaos, but I’m plowing ahead nonetheless.
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